Kinematics with Papervision3D
Lee Felarca demonstrates great kinematics flash application based on Papervision3D. Just check this smooth interactive model.
There are no sources. The range of rotation of each joint is constrained, but there isn’t enough program logic to keep consecutive joints from being rotated in such a way that the model folds in on itself unrealistically.
There’s some ‘Z-popup’ which could be mitigated by modifying the source model just a little. By the way, the model comes from Learning 3ds Max 2008 Foundation.
The user interface to this piece is bare-bones functional.
Lastly, it makes sense at this point to (learn how to) do some basic inverse kinematics. If and when I figure something out, I’ll post an update…
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You’re currently reading “Kinematics with Papervision3D,” an entry on FlashWanted Blog
- Published:
- 02.07.08 / 11am
- Category:
- ActionScript 3.0, Flash 3D
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