AS3 3D Physics Engine : WOW-Engine
Now we have a 3D Flash Physics Engine. There is already some basic physics support in Away3D but this one looks much more promising. It’s based on several famous open source flash products. It extends the APE 2D Physics Engines and uses Papervision3D for rendering.
There are already several basic tutorials and interesting demos.
The engine, still in development, consider to manage the following feature in the near future:
- edges
- quad face surface delimitation.
- Sphere real rotations.
- Forces evenments (based on explosion etc.)
- I forgot to handle collisions, it’s in priority on my todolist
Currently, the engine is capable to manage :
- spheres
- infinity planes
- boundArea ( bounding volume based on a box )
- advanced contraints ( with or without mass )
- verlet box
You can use several instances of the engine for a single scene, permitting to compute in the different intances espectively a falling leaf, and a character cloth simulation.
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You’re currently reading “AS3 3D Physics Engine : WOW-Engine,” an entry on FlashWanted Blog
- Published:
- 02.24.08 / 5am
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- Uncategorized

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